import pygame
import random

# Initialize Pygame
pygame.init()

# Set up the display
WIDTH = 800
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Shooting Game")

# Set up the game clock
clock = pygame.time.Clock()

# Load the images
player_img = pygame.image.load("player.png")
player_img = pygame.transform.scale(player_img, (50, 50))
bullet_img = pygame.image.load("bullet.png")
bullet_img = pygame.transform.scale(bullet_img, (10, 20))
enemy_img = pygame.image.load("enemy.png")
enemy_img = pygame.transform.scale(enemy_img, (50, 50))

# Set up the player
player_x = 375
player_y = 500
player_speed = 5

# Set up the bullets
bullet_speed = 10
bullets = []

# Set up the enemies
enemy_speed = 3
enemies = []

# Set up the score
score = 0
font = pygame.font.Font(None, 30)

# Main game loop
running = True
while running:
    # Handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                # Create a bullet
                bullet = {"x": player_x + 20, "y": player_y - 20}
                bullets.append(bullet)

    # Move the player
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT] and player_x > 0:
        player_x -= player_speed
    if keys[pygame.K_RIGHT] and player_x < WIDTH - 50:
        player_x += player_speed

    # Move the bullets
    for bullet in bullets:
        bullet["y"] -= bullet_speed
        if bullet["y"] < 0:
            bullets.remove(bullet)

    # Create enemies
    if random.randint(0, 100) < 5:
        enemy = {"x": random.randint(0, WIDTH - 50), "y": 0}
        enemies.append(enemy)

    # Move the enemies
    for enemy in enemies:
        enemy["y"] += enemy_speed
        if enemy["y"] > HEIGHT:
            enemies.remove(enemy)

    # Check for collisions between bullets and enemies
    for bullet in bullets:
        for enemy in enemies:
            if (bullet["x"] > enemy["x"] and bullet["x"] < enemy["x"] + 50) and \
                    (bullet["y"] > enemy["y"] and bullet["y"] < enemy["y"] + 50):
                bullets.remove(bullet)
                enemies.remove(enemy)
                score += 1

    # Draw the game
    screen.fill((255, 255, 255))
    screen.blit(player_img, (player_x, player_y))
    for bullet in bullets:
        screen.blit(bullet_img, (bullet["x"], bullet["y"]))
    for enemy in enemies:
        screen.blit(enemy_img, (enemy["x"], enemy["y"]))
    score_text = font.render("Score: " + str(score), True, (0, 0, 0))
    screen.blit(score_text, (10, 10))
    pygame.display.update()

    # Limit the frame rate
    clock.tick(60)

# Quit Pygame
pygame.quit()